From the OpenSceneGraph website: "PERTHSHIRE, Scotland - 5th August 2008 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 2.6, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 2.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets, a real-time visualization tool that eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 2.6 runs on all Microsoft Windows platforms, Apple OS X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems."
OpenGL
Release of OpenSceneGraph 2.4
From the OpenSceneGraph website: "PERTHSHIRE, Scotland - 25th April 2008 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 2.4, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 2.4 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 2.4 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
Equalizer 0.4 adds support for scalable volume rendering
We are pleased to announce the release of Equalizer 0.4, a framework for the development and deployment of scalable OpenGL applications. Equalizer 0.4 makes the programming of parallel OpenGL applications easier than before. Most notably, the new Programming Guide gathers all the information to write scalable Equalizer applications. Order your hardcopy today through lulu.com!
Many additions to the programming interface facilitate the conversion of existing, single-threaded OpenGL applications to parallel Equalizer-based programs. The support for volume rendering opens the power of scalable rendering to new markets, for example in medical imaging and Oil and Gas exploration. Furthermore, porting of existing rendering codes has been simplified substantially by the optional, per-node frame synchronization.
Further Information
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Equalizer - Parallel Rendering
- eile's blog
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