This Fraunhofer-Gesellschaft article takes a look at their new software system that permits to project brilliantly sharp images as a single picture onto curved surfaces and to automatically calibrate the projectors needed so that the images are superimposed with pixel-precise accuracy. From the article: "Fraunhofer research scientists are presenting the system at the International Broadcast Convention IBC in Amsterdam (September 7-11).
This Earthyimes.org article reports iZ3D announced its 22-inch widescreen monitors, targeted at gamers, are now available for immediate purchase. From the article: "Designed to replace a standard two-dimensional monitor, it offers commercial-grade image quality and display brightness, while supporting long-term viewing. The 22" widescreen 3D monitors are priced at $999.00.
This UCSD News article reports engineers at the University of California, San Diego have constructed the highest-resolution computer display in the world, the Highly Interactive Parallelized Display Space (HIPerSpace), with a screen resolution up to 220 million pixels. From the article: "The system located at the UCSD division of the California Institute for Telecommunications and Information Technology (Calit2) is also linked via optical fiber to Calit2’s building at UC Irvine, which boasts the previous record holder. The combination – known as the Highly Interactive Parallelized Display Space (HIPerSpace) – can deliver real-time rendered graphics simultaneously across 420 million pixels to audiences in Irvine and San Diego.
Brisbane based ImmersaView announced the release of Sol7 v0.8 on Friday, 17 August 2007. Sol7 is a software tool for geometric correction (warping) and edge blending of full screen real-time applications. The software is simply manipulated through interactive control points, aligning the projected display to the screen surface.
Sol7 corrects imagery for:
- non-planar screen shapes such as curved screens;
- unusual projection angles;
- a seamless image from multiple projectors; and
- any combination of the above.
The Sol7 software runs in the background and uses the Graphics Processing Unit (GPU) to perform the necessary image processing functions. This means there is no additional hardware involved.
This Physorg article reports Japan's Hitachi has developed a lightweight 3D display that can potentially be adapted for mobile devices such as telephones. From the article: "The gadget, using what is known as stereoscopic vision display, weighs only one kilogram (2.2 pounds) and resembles an upside-down, multiangular pyramid full of mirrors on top of a liquid crystal display.
"It's very small and portable," Rieko Otsuka of Hitachi's Advanced Research Laboratory said Tuesday.
Taking advantage of the portability of the display, the company expects it can be put to use to show museum pieces at schools so they will appear as if they are standing up right in front of students.
Otsuka expects to put the device to further use.
This DIGITIMES article reports Taiwan's Industrial Technology Research Institute (ITRI) recently formed the 3D Interaction & Display Alliance with Taiwan LCD panel makers, including AU Optronics (AUO), Chi Mei Optoelectronics (CMO), Chunghwa Picture Tubes (CPT) and HannStar Display, and digital TV content suppliers as well as several system makers. From the article: "ITRI quoted a survey from foreign papers indicating that the 3D display market will grow from US$300 million in 2007 to over US$2 billion in 2010.
This Networked_Performance post talks about the Mes-etoiles (My stars) artistic interactive wall that responds to the proximity of people and provides feedback in the form of light. From the post: "This means that users are able to use their bodies to draw with the light. The wall consists of numerous squares that each holds a collection of white lights. When a person stands in front of the wall, his or her silhouette will activate the corresponding square of light. Movements will produce dynamic drawings and because of the built-in delay it’s possible for one person to create rather large images.
This ACM SIGGRAPH article takes a look at new technologies for stereoscopic 3D movies/games and informs us on how to use them right. From the article: "A new format for stereoscopic 3D movies has recently been introduced to theaters, raising the image and color quality to higher levels. Unlike the old red / blue anaglyph, format the new technology uses polarized lenses, a metalized screen and polarized glasses to allow the viewer to see sharp, full color, separate images with their left and right eyes. In addition a new type of personal video display has been introduced to the DVD and computer market in the last few years. Video Eyewear use two tiny LCDs to provide separate images for each eye, and are worn like a pair of glasses.
Author: Kenneth Wittlief
This NewScientistTech article reports a computer screen that knows just where its viewer is and automatically adjusts itself to provide better images has been developed by researchers at the Department of Photonics from the National Chiao Tung University in Taiwan. From the article: "Their technique prevents users from seeing a blurred or distorted image when viewing a liquid crystal display (LCD) from an angle instead of straight on.
The Taiwanese researchers have developed a prototype display connected to a miniature camera that tracks the location of a viewer. Software then calculates how to adjust the liquid crystals within the display to produce the clearest possible image.