From the OpenSceneGraph website: "PERTHSHIRE, Scotland - 5th August 2008 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 2.6, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 2.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets, a real-time visualization tool that eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 2.6 runs on all Microsoft Windows platforms, Apple OS X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems."
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Dassault Systemes Launches International Contest for Virtual Reality Experience and 3D Entertainment
This centredaily.com article reports Dassault Systemes announced its international Virtual Reality Experience and 3D Entertainment contest which challenges competitors to invent a multiplatform 3D real time application geared toward the general public using 3DVIA Virtools technology. From the article: ""The world of general public entertainment is reaching a new paradigm, lead by VR technologies for immersive, interactive, emotionally-charged experiences in 3D," says Mehdi Tayoubi, director of interactive media at Dassault Systemes. "Dassault Systemes is committed to innovation and with this contest is helping to create a next generation of VR creatives."
Release of OpenSceneGraph 2.4
From the OpenSceneGraph website: "PERTHSHIRE, Scotland - 25th April 2008 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 2.4, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 2.4 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 2.4 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
Visualization Library alpha 1 released!
Visualization Library is an open source C++ middleware for 2D/3D graphics applications based on the industry standard OpenGL 2.1, designed to develop professional applications for the Windows XP, Windows Vista and Linux/X11 operating systems. Visualization Library alpha 1 supports advanced features like OpenGL Shading Language, Frame Buffer Objects, Multiple Render Targets, Vertex and Pixel Buffer Objects, KdTree/AABB frustum culling, multilingual Unicode-based text engine, advanced texturing, DDS cubemaps, mipmaps, compressed textures and much more.
Visualization Library can be especially useful in 3D/2D scientific visualization, virtual reality, augmented reality, visual simulation, data visualization, presentations, multimedia applications, special effects, 3d/2d games.
Equalizer 0.5 improves scalability with pixel compounds and faster sort-last compositing
Equalizer 0.5 focuses on scalability, most notably by adding pixel compounds for fill-rate-bound applications and a 2-4x performance increase during sort-last compositing. The Programming Guide has been extended to 43 pages and covers various new topics. Preview the content and order your hardcopy today at lulu.com!
Equalizer 0.5 now uses GLEW to provide easy-to-use OpenGL extension handling in parallel OpenGL applications. The new support for off-screen PBuffers on all platforms opens new use cases for Equalizer-based applications, for example seamless integration for scalability on multi-GPU workstations. Where available, image compression during network transfer has been accelerated using OpenMP.
Dassault Systèmes Unveils Virtools 4.1 Platform for Real-Time 3D Applications
This press release reports Dassault Systèmes announced the release of Virtools 4.1, the latest version of its platform for creating interactive 3D applications. From the press release: "Highlights of this revamped version include better platform support, improved Virtual Reality (VR) and Artificial Intelligence (AI) libraries, as well as key usability enhancements.
“Providing every Virtools platform user with robust solutions for creating and experiencing real-time 3D applications with complex interactivity is one of our priorities”, said Lynne Wilson, senior vice president and general manager, 3DVIA Online, Dassault Systèmes. “This technological evolution is based on market needs and client feedback as well as technical advancements in the online and VR fields.”
US Penn State University visualizes Cave applications with 3D software from German Software offerer Bitmanagement
This Presse Box article reports two faculties of the Pennsylvania State University are using the Bitmanagement’s Viewer technology for their CAVE system. Some details about their research projects are also given. From the article: "Two faculties of the Pennsylvania State University, - one of the oldest and largest national universities in the USA, -"Penn State's Information Technology "(ITS) and "the School of Architecture and Landscape Architecture ", jointly have developed Cave applications. Its purpose is to fascilitate the effective use of virtual reality (VR) techniques in design, construction and other disciplins. The aim is to develop low cost, easy to use and easy to administer VR systems to fascilitate its deployment.
Syzygy: A Cross-Platform, Distributed Operating System for PC-Cluster-Based Virtual Reality
Take a look at Syzygy: a new programming toolkit for writing virtual reality or other graphical applications. From the Syzygy website: "A virtual reality is a spatially-displayed set of data that the user can move around in and interact with. For best results, it requires a device to track the position and orientation of the user's head (so that the display can be updated correctly for the user's current viewpoint) and of a hand-held input device; Syzygy supports a variety of tracking devices. A virtual world will also make a stronger impression if the display is stereoscopic, providing distinct views for the user's left and right eyes and yielding a strong percept of 3-D; Syzygy supports a number of methods of presenting virtual worlds stereoscopically.
OpenSceneGraph 2.2 Released
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OpenSceneGraph 2.2 release adds support for advanced displays, texture arrays, soft and parallel split shadow maps and easier builds.
PERTHSHIRE, Scotland - 4th October 2007 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 2.2, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 2.2 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 2.2 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and !FreeBSD operating systems.
Render Unto Ceasar VirTools Demos
Take a look at these simple video demos from the Render Unto Ceasar Blog: VR Bowling in VirTools and Trimersion HMD with VirTools.