Discussion: An interview/dialogue with Albert Borgmann and N. Katherine Hayles on humans and machines
OpenGL.org reports: ATI and NVIDIA joined forces to present a full-day tutorial covering OpenGL visual effects. They also presented a lot of information about the future direction of OpenGL.
- The ARB is now working to transition the management of OpenGL to the Khronos Group (who manage OpenGL ES) by the end of the year. Having Khronos manage OpenGL will remove some artificial walls between the evolution of OpenGL and OpenGL ES, and will result in OpenGL being updated more quickly
From stereoscopy.com: Jim Gasperini, multimedia artist and co-producer of the Burning Man Opera, displays his intriguing back-lit StereoJet prints, an experimental technology in which the left and right images of a stereo pair are printed on opposite surfaces of a multi-layer, transparent substrate using inks that show different colors when viewed from different angles.
In the stereo theatre, world-renowned stereographer Simon Bell presents Los Caros Viejos: Classic American Cars in Cuba, a celebration of the classic motor vehicle in stunning and colorful 3D. The Show will be accompanied by traditional Cuban music.
(udpated version) Zarathustra writes: DesMoinesRegister.com reports that Des Moines Police Officers use HMD to experiences virtual hallucination to better understand the mentally ill people they come in contact with. From the article: Des Moines Police Officer Paul Tieszen stepped onto a city bus and into a world he's only heard about.
The Augmented Reality Working Group works on many interesting VR/AR research projects: Low-Cost Stereoscopic Projection in Room Corners, Augmenting Large Scale Optical Holograms, Enabling Mobile Phones To Support Large-Scale Museum Guidance, Compensating Indirect Scattering for Immersive and Semi-Immersive Projection Displays, Multi-Focal Projection, Enabling View-Dependent Stereoscopic Projection in Real Environments, PhoneGuide: Museum Guidance Supported by On-Device Object Recognition on Mobile Phones.
The Yake Engine is a component-based, object-oriented engine written in C++ and primarily designed for VR applications and games. It abstracts typical low-level and middleware APIs and provides various low, mid and application level functionality as well as tools to create and import content. Yake is currently used in projects ranging from a submarine ROV simulation over games to a Virtual Campus.
The Agar Project is a graphics toolkit for SDL and OpenGL. Agar is being used by applications such as emulators, scientific simulations, visualization tools and SDL/OpenGL games. Some other actively developed csoft.org projects which use Agar include Agar-SG (3D scene graph and physics simulation framework), Agar-SC (scientific computing toolkit which includes a set of Agar widgets), and Agar-EDA (electronic simulation and design toolkit).
An anonymous user write: Will Wright writes in Wired Magazine, primarily centering his focus on imagination, how it affects the way we play games, and how it is affected in turn by the games we play. From the article: 'Games cultivate - and exploit - possibility space better than any other medium. In linear storytelling, we can only imagine the possibility space that surrounds the narrative: What if Luke had joined the Dark Side?
OpenGL.org reports: Red Hat has made version 5 of its development platform Fedora Core available. With the next iterations of OS X and Vista offering sophisticated OpenGL API-accelerated user interfaces for desktop environments, Fedora Core 5 will offer Accelerated Indirect GLX (AIGLX) support. This is a hardware-accelerated implementation of the OpenGL API, which means desktop designers c
An anonymous user writes: spiked presents an interesting article about why do some people get so obsessed with video games? From the article: 'Snowly', an online gaming fanatic, died recently in China after a three-day virtually uninterrupted stretch playing World of Warcraft, the latest Massively Multiplayer Online Role Play Game (MMORPG) craze. Strangely enough, it was not this that raised the tabloids' heads, but the subsequent online virtual funeral that her fellow gamers staged. This was a funeral involving real people and real emotions, but on a virtual scene.