MediaGrid.org Launches Immersive Education Initiative

Learning

News PicThis GRID Today post reports MediaGrid.org launched its Immersive Education initiative with an open call to educators, students and professionals who have experience using virtual learning environments or video game technologies (such as Second Life, Croquet, Extensible 3D [X3D], Panda3D, Quake, Unreal, Torque Game Engine, etc.). From the post: "Individuals and organizations can visit ImmersiveEducation.org to select the next-generation Immersive Education platform, contribute to best practices, and establish standards for virtual learning environments and game-based learning platforms.

Immersive Education is an award-winning learning platform that combines interactive 3-D graphics, commercial game and simulation technology, virtual reality, voice chat (Voice over IP/VoIP), Web cameras (webcams) and rich digital media with collaborative online course environments and classrooms. Immersive Education gives participants a sense of "being there" even when attending a class or training session in person isn't possible, practical, or desirable, which in turn provides educators and students with the ability to connect and communicate in a way that greatly enhances the learning experience. Originally available only to university students, the next generation of Immersive Education is focused on a broad spectrum of academic and non-academic users (higher education, K-12 and corporate training). Unlike traditional computer-based learning systems, Immersive Education is designed to immerse and engage students in the same way that today's best video games grab and keep the attention of players. Immersive Education supports self-directed learning as well as collaborative group-based learning environments that can be delivered over the Internet or using fixed-media such as CD-ROM and DVD. Shorter mini-games and interactive lessons can be injected into larger bodies of course material to further heighten and enrich the Immersive Education experience.

Since 2004, students at Boston College have had the opportunity to participate in Immersive Education, which has the potential to fundamentally reshape education and corporate training by providing on-demand learning and simulation technology that can engage and instruct at a level far beyond that of the typical in-person or online course. Following an award-winning two-year pilot at Boston College, Immersive Education is now being made available as a community resource for the benefit of educators, students and researchers."


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