This Computer Vision Central article looks at an interactive art installations made by Petronio A. Bendito that use computer vision software to analyze the motion and appearance of visitor-participants. The nstallation called Action//Musique plays music according to the visitor's movements and determines colors in a wall projection according to the visitor's clothing. Additional information can be found in a JConline article.
Art
Art installation powered by computer vision
Markerless motion capture for global multi-person dance performance
This Computer Vision Central article reports Organic Motion's markerless motion capture technology will be used in a performance featuring dancers in Canada, Japan, and the United States. From the article: "Dancers in North American and Asia will dance together using computer vision software developed by Organic Motion.
Heart Chamber Orchestra
This Positive Technology Journal article looks at the Heart Chamber Orchestra: classical musicians who use their heartbeats to control a computer composition and visualization environment. From the article: "To my best knowledge, this is the first example of "group biofeedback".
The musicians are equipped with ECG (electrocardiogram) sensors. A computer monitors and analyzes the state of these 12 hearts in real time. The acquired information is used to compose a musical score with the aid of computer software. It is a living score dependent on the state of the hearts.
TECHNARTE: International conference on art and technology
Technarte, the only European Conference dedicated to the fusion of Art & Technologies, will celebrate its V Edition in Bilbao on the 15th and 16th of April. This conference is a showroom for the most innovative and striking disciplines of the current artistic and technological trends, as the virtual worlds, augmented reality, nanotechnology and nanoart, or mobile tagging. Technarte also includes the interactive architecture in public spaces, as new seminar integrated within the conference, called Bilbao Interaktive.
AV Festival 10
Tomorrow starts AV Festival 10, the biennial international Festival of electronic arts, taking place from 5-14 March 2010. "The Festival theme is energy: a universal force that connects, transforms and renews life. Exploring energy from scientific, technological, environmental and spiritual perspectives we present work that resonates across NewcastleGateshead, Sunderland, Middlesbrough, and beyond.
"Decode" at the V&A: Digital Reflections and Refractions
Take a look at this Rhizome.org article by Charlotte Frost on interesting art projects: " A large installation in the Grand Entrance of London’s Victoria and Albert Museum clatters away, registering its presence in this historic hallway. Jointly commissioned (by the V & A and SAP), bit.code (2009), by Julius Popp, consists of a large panel of black and white blocks which appear to represent a curious, indecipherable code as they rotate around their frame.
Virtual / Physical Mixed Reality Prototype
Take a look at this project by Kit Webster. Here is what he send us:
"This is an early proof of concept for an art installation I am working on:
Rotation Mapping from Kit Webster on Vimeo.
Early stages of a rotation mapping prototype. Rear space is imaged producing transparency."
Sheldon Brown: The Art and Technology of Better Virtual Worlds
From the Networked Performance website : "Sheldon Brown: The Art and Technology of Better Virtual Worlds _ June 25, 2009; 5:00 - 6:00 pm :: Seminar Rooms, Ben Pimlott Building, Goldsmiths, University of London, New Cross, London.
Brown will describe his work to make better virtual worlds — addressing both their computational challenges as well as their expressive affordances. This comes out of work that Brown has been doing for over a decade in creating art installations that utilize virtual reality notions and technologies to pursue conceptually complex interests with a deliberate aesthetic. As the use of virtual worlds and muti-user online gaming environments has moved historically from experiment to speculation to novel experience, technological progress has allowed the field to move from the narrowly experienced to the broadly based, creating a primed culture for meaningful virtual worlds.
Review of “Sensity by Stanza”
![]()
From the turbulence.org blog " “…Unseen geographies of our cities lay around us with areas yet to be discovered. Much of it seldom noticed as we pass through them in our everyday lives. The traces of our journeys through each city leave temporary presences. There was once a time where many would have believed these traces were spirits, psychic remains, registrations and impregnations onto objects and environments, from what was possibly a traumatic event in time. Are contemporary technologies a realisation of this belief? These technologies that record our movements in time, are no longer odd, or alluding to being mystical occurrences but the switching of sensors and transmission of radio waves through the ether.
Towards new artistic experiences between illusion and reality
From this idw press release: "What happens when the border between illusion and reality is erased; when the spectators and actors no longer have distinct roles and the audience can physically enter the artwork and take an active role in the process? This is the subject of a new dissertation in the discipline: Digital Representation from the University of Gothenburg, Sweden. Magali Ljungar-Chapelon, who has a background in the performing arts, is a doctorate student in Digital Representation at the School of Photography at the University of Gothenburg, Sweden. In her research, she has studied the experiences that arise in the borderland between digital performance and installation.