Interfaces

XWave: Control your iPhone with your brain

Neural Interfaces

This Positive Technology Journal article looks the XWave: a new technology that uses a single electrode placed on the wearer’s forehead to measure electroencephalography (EEG) data, and converts these analog signals into digital so they can be used to control an external device. From the article: "The XWave comes bundled with a software that includes a number of brain-training exercises. These include levitating a ball on the iDevice’s screen, changing a color based on the relaxation level of your brain and training your brain to maximize its attention span.

In the company’s own words:


A Wheelchair Controlled By Human Thought with AI Guidance

Neural Interfaces

This Singularity Hub article look at an EEG-controlled wheelchair developed by the EPFL’s Center for Neuroprosthetics. Here's a video about the project. From the article: "You know telekinesis, right – moving objects with your thoughts? Let’s talk techno-kinesis – moving machines with your thoughts. There’s a really great new example out of EPFL’s Center for Neuroprosthetics. Researchers have developed a wheelchair which responds to brain activity as monitored by an EEG cap. Operators can simply think of moving their hand in one of four directions (left, right, back, forward) and the wheelchair will automatically move them as commanded. Pretty cool, right?


Heart Chamber Orchestra

Art

This Positive Technology Journal article looks at the Heart Chamber Orchestra: classical musicians who use their heartbeats to control a computer composition and visualization environment. From the article: "To my best knowledge, this is the first example of "group biofeedback".

The musicians are equipped with ECG (electrocardiogram) sensors. A computer monitors and analyzes the state of these 12 hearts in real time. The acquired information is used to compose a musical score with the aid of computer software. It is a living score dependent on the state of the hearts.


Blue Brain Computer Interface

Neural Interfaces

Imagine your motor cortex fully activated while you have full muscle tone but both what your cortex says you are experiencing and what you are actually experiencing are not what you body is actually doing. You were trained to do this on a brain computer interface. Highly Skilled lucid dreamers in intense sessions and brain tomography on the level of seismic tomography make this all possible. Accessing the brain thru non-invasive means is vital in Berlin where Brain Computer Interfacers and the Locked-in are moving things with only their minds; however, one might say that all this research is treading water awaiting advances in Neuro-surgery. I’m pitching the thoroughly developed non-invasive technique as a necessary prelude to the invasive interface. I’m just looking for sympathetic places to post the story I’m telling in the form of a fictitious photo journal. http://deepcomputedbciashortstory.blogspot.com/


3DUI Grand Prize - Extended deadline

Interfaces

Just a reminder that if you want to participate in the 3DUI Grand Prize you have until the end of the month to register !


An inexpensive pressure-sensitive pad could make surfaces smarter

Interfaces

This Technologie Review article talks about an inexpensive pressure-sensitive pad that can sense multiple inputs at once. From the article: "Now that more and more smart phones and MP3 players have touch-screen interfaces, people have grown accustomed to interacting with gadgets using only taps and swipes of their fingers. But on the 11th floor of a downtown Manhattan building, New York University researchers Ilya Rosenberg and Ken Perlin are developing an interface that goes even further.


Gesture Recognition Will Allow People With Disabilities To Interact More Easily With Computers

Interfaces

From this ScienceDaily article: "A system that can recognize human gestures could provide a new way for people with physical disabilities to interact with computers. A related system for the able bodied could also be used to make virtual worlds more realistic.

Manolya Kavakli of the Virtual and Interactive Simulations of Reality Research Group, at Macquarie University, Sydney, Australia, explains how standard input devices - keyboard and computer mouse, do not closely mimic natural hand motions such as drawing and sketching. Moreover, these devices have not been developed for ergonomic use nor for people with disabilities.


Virtual Reality Technology Helps Parkinson's Patients Walk Safely Again

Medical

This PRWeb article takes a look at a high-tech virtual reality device that helps parkinson's patients walk safely again. From the article: "MediGait LLC combines virtual reality programming and real-time motion detection into a cell-phone sized device that helps PD patients regain their natural ability to walk normally. This device helps PD patients by jump-starting a process that induces a neuroplastic brain response. This means the patient's brain literally rewires itself using healthy circuits bypassing diseased areas sometimes in as little as two weeks.


Modulating presence and impulsiveness by external stimulation of the brain

Neural Interfaces

This Behavioral and brain functions article describes a study about modulating presence and impulsive behavior by external stimulation of the brain. From the article: ""The feeling of being there" is one possible way to describe the phenomenon of feeling present in a virtual environment and to act as if this environment is real. One brain area, which is hypothesized to be critically involved in modulating this feeling (also called presence) is the dorso-lateral prefrontal cortex (dlPFC), an area also associated with the control of impulsive behavior.


OmegaTable, a 24-million pixel VR display

Display

This Emerging Tech Roland Piquepaille article reports the University of Illinois at Chicago’s (UIC) Electronic Visualization Laboratory (EVL) will develop the OmegaTable, a multi-sensory touch tabletop for interactive, visual data exploration in 2D and autostereoscopic 3D. From the article: "After the LambdaTable unveiled in 2007, the University of Illinois at Chicago’s (UIC) Electronic Visualization Laboratory (EVL) will develop the OmegaTable, a new virtual reality display. It will be a modular, multi-sensory touch tabletop for interactive, visual data exploration in 2D and autostereoscopic 3D (3D without special glasses). EVL received a $450K grant from the National Science Foundation (NSF) to develop the device. The project will start in September 2008 for a 3-year duration.


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