This NexGengadget.info article looks at the Situated Virtual Reality for Telerobotic Control system, developed by Stéphane Bersot, which allows an operator to control a piece of machinery in a remote location by viewing a 3D representation of the remote scene. From the article: "The cool thing about this is since you are looking at a representation of the remote location you are able to see everything at any angle you want including positions that the physical remote cameras are unable to see. There’s a bit of lag between the remote condition and the 3D model but if you aren’t performing anything that needs very fast visual feedback I can see this working very well.
Tele-Immersion
Situated Virtual Reality for Telerobotic Control
3D Conferencing System Allows for Virtual Light Saber Duels
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This Wired Gadget Lab post talks about the ‘Tele-immersive Environment for Everybody’ project of researchers at the University of Illinois. From the article: "If your Wii boxing buddy or Star Wars light saber duel partner moved to a different town, technology can help bring you together for just one more game. Researchers at the University of Illinois at Urbana-Champaign and Intel have created a system that can support collaborative physical activities from different geographical locations.
“We can capture motions of the human body in real time and bring them together on a big screen,” says Ahsan Arefin, a doctoral student currently involved with the project.
Immmersive Second Life platform: Real 2nd Life
This David Orban's Blog post reports researchers at the Laboratory of Eidomatics at University of Milan, in cooperation with Eximia have developed a new immersive interface for visualizing Second Life environments and interacting with them. From the post: "Real 2nd Life an integrated system composed of a semi-circular screen, of almost 3 meters high, and 7 meters of diameter. The image of the live Second Life grid is spread on the screen through the use of four high luminosity Barco projectors, fed by multi-headed Matrox graphics cards, inserted in standard PCs running a specially recompiled Second Life client which introduces a stereoscopic image doubling calculating the depth of the image in real time.
3-D adds depth to teleconferencing
Here's another article, this time from the The Gateway newspapers, that describes in a general way the iTRAnCE (Immersive Telepresence Room ANd Collaborative Environment) project I'm working on. From the article: "Teleconferencing with holograms using the living-room TV may soon be as routine as using the phone, according to a local product developer working with the University of Alberta.
Research consortium TR Labs is working with the U of A computer science department to bring a different type of videoconferencing—tele-immersion, where people meet in a virtual space—to life.
David Antoniuk, the business development director of TR Labs, said it will give people a richer experience while getting in touch with others.
Interactive 3D-environments based on MPEG-4
This ZDNet's Emerging Technology Trends Blog article reports computer scientists at the Fraunhofer Institute for Digital Media Technology (IDMT) have developed a media player for interactive 3D-environments. From the article: "‘Our system allows us to actively involve the viewers — they can walk through rooms and select objects, for instance,’ says one researcher. This is possible because each element — a person, a video clip or a sound — can be integrated into the display. And if you’re a — filmed — spectator, your image also can be interactively inserted into the viewer.
Star Trek tech will let people meet virtually, researchers say
While quite general, this CBC News article talks about the research project I'm working on at University of Alberta: a next generation virtual videoconferencing environment for tele-immersive collaboration. The project, called iTRAnCE (Immersive Telepresence Room ANd Collaborative Environment), is a collaboration between UofA AMMI Lab, TRLabs and HP Labs. From the article: "Edmonton researchers are developing a virtual reality technology for business meetings that they say is pretty close to science fiction — specifically, like Star Trek's famous holodeck.
In the television hit, the holodeck let spaceship crew members enter holographic computer-simulated environments that seemed like the real thing.
DVE Tele-Immersion Room Debuts At Telepresence World
This press release reports Digital Video Enterprises announced the launch of what they see as the ultimate telepresence experience – the DVE Tele-Immersion Room – which was available for world preview at the Telepresence World Conference being held in San Diego.