OpenGL

Visualization Library a3.2.440 Released Including New Volume Rendering Features

3D

Visualization Library is a cross-platform OpenGL-based C++ visualization toolkit dedicated to visualization professionals. This new release brings an enhanced volume visualization engine implementing realtime Blinn-Phong lighting with the OpenGL Shading Language, isosurface extraction via marching cubes, DICOM file support to read and write medical images and volumes, plus many other enhancements. A set of volume visualization screenshots can be found at: - http://visualizationlibrary.com/docs/html/pagguideslicedvolume.html - http://visualizationlibrary.com/docs/html/pagguidemarchingcubes.html - http://www.visualizationlibrary.com/jetcms/node/4

For more information on Visualization Library features visit: - http://visualizationlibrary.com/docs/html/pagkeyfeatures.html - http://visualizationlibrary.com/docs/html/pagchangelog.html


Release of OpenSceneGraph 2.8

Dev

From the OpenSceneGraph website: "PERTHSHIRE, Scotland - 12th February 2009 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 2.8, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 2.8 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 2.8 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems."


Equalizer 0.6 brings scalability to RTT

OpenGL

Scalable Display System

We are pleased to announce the release of Equalizer 0.6, a major advance in parallel OpenGL rendering, supporting:

  • Automatic 2D and DB load-balancing
  • DPlex (time-multiplex) compounds
  • Paracomp compositing backend

Please check the release notes on the Equalizer website for a comprehensive list of new features, enhancements, optimizations and bug fixes. The Programming Guide can be ordered at lulu.com.


Release of OpenSceneGraph 2.6

Dev

From the OpenSceneGraph website: "PERTHSHIRE, Scotland - 5th August 2008 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 2.6, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 2.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets, a real-time visualization tool that eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 2.6 runs on all Microsoft Windows platforms, Apple OS X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems."


Release of OpenSceneGraph 2.4

Dev

From the OpenSceneGraph website: "PERTHSHIRE, Scotland - 25th April 2008 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 2.4, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 2.4 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 2.4 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.


Equalizer 0.4 adds support for scalable volume rendering

OpenGL

We are pleased to announce the release of Equalizer 0.4, a framework for the development and deployment of scalable OpenGL applications. Equalizer 0.4 makes the programming of parallel OpenGL applications easier than before. Most notably, the new Programming Guide gathers all the information to write scalable Equalizer applications. Order your hardcopy today through lulu.com!

Many additions to the programming interface facilitate the conversion of existing, single-threaded OpenGL applications to parallel Equalizer-based programs. The support for volume rendering opens the power of scalable rendering to new markets, for example in medical imaging and Oil and Gas exploration. Furthermore, porting of existing rendering codes has been simplified substantially by the optional, per-node frame synchronization.


Further Information

3D

I'll not maintain another blog here. Please check out these links instead:

My Parallel Rendering Blog

Equalizer - Parallel Rendering

Eyescale - My company


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